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Stories Of Bethem: Full Moon Download For PS4

demosmebericonc

Updated: Mar 27, 2020





















































About This Game Stories of Bethem: Full Moon is a classic action-RPG adventure full of puzzles and exploration. The game tells the story of Khoma, a young man of Bethem whose father has been cursed by the Blue Witch when he was investigating Indigo Forest.Khoma sets out for a quest that will lead him to the Red Witch, the only person able to break the spell. He will be involved on a long travel to get the Oneiric Objects of Bethem while he becomes a wizard: a real challenge to his strength and skills in a huge world to discover.Features Discover a vast kingdom full of secrets to discover. Exploration is the key! Test your skills with dungeons full of puzzles to solve. Have fun with about 20 hours of game. Be surprised by the wildest characters and stories you could imagine. Guaranteed fun! Use and get new magic spells to open your way. Collect all the monster auras at the museum. Wear the new costumes to get new powers! Fight against fearsome monsters. Complete the side-quests and get the Steam achievements to squeeze the game.Be enchanted by a classic style action-packed adventure full of secrets, puzzles, unrequited love, exploration and loads of madness. 6d5b4406ea Title: Stories of Bethem: Full MoonGenre: Action, Adventure, Indie, RPGDeveloper:GuGames DevelopmentPublisher:GuGames DevelopmentRelease Date: 11 Dec, 2015 Stories Of Bethem: Full Moon Download For PS4 stories of bethem full moon en español. stories of bethem full moon apk full version. stories of bethem full moon walkthrough. stories of bethem full moon android. stories of bethem full moon apk. stories of bethem full moon orbs. stories of bethem full moon truffles. stories of bethem full moon review. stories of bethem full moon full apk. stories of bethem full moon achievement guide. stories of bethem full moon red pearls. stories of bethem full moon lösung. stories of bethem full moon. stories of bethem full moon map. stories of bethem full moon guide. stories of bethem full moon xbox one. stories of bethem full moon wallpaper. stories of bethem full moon apk mod. descargar stories of bethem full moon. stories of bethem full moon fairy candles Great game, many people will compare it to a handheld Legend of Zelda, with magic replacing a sword and they're spot on. I enjoyed the combat a little less, and the puzzles a little more (compared to LoZ) so far, and I've only unlocked one out of I presume many spells so even that may change. Easily worth the $5.24 I paid, would still recommend the game at full price ($7).. At first glance, you think, OH! wait this is just another Legend of Zelda rip off, and you're right for the most part. The game tells you where to go but its up to you to find out exactly where in the general area of the X on your map that you need to end up. There are dungeons, bosses, trade quest lines, shops, rupee\/coin currency, potions, bombable walls...etcPuzzles are abundant, taking advantage of the spells you get along the way to complete certain tasks but often times leave you exiting a room and re-entering because you accidentally burned a bush or something.the enemies are abundant, but 99% of the time they are just rendered different colors of enemies you fought at the start of the game with added HP. each new "ZONE" does offer a new enemy which you haven't encountered but it doesn't change anything considering right behind it is probably a blob from the beginning but this time its blue or beige.Bosses are a bit challenging since there is 0 indication on how you should kill them, you'd think a recent spell you just got is the answer but often times it isn't.IT REALLY bothers me that there isn't a sword, im about 58% through and still only have magic, it's nice dont get me wrong but my instinct BEGS me to mash the A button in hopes i will swing something faster than i can fire off magic.GET USED TO BACKTRACKING!!!!! that is all i will say on that....PROS:Great musicFunny dialoguePleasing graphicsLOTS of puzzle solvingSimple controlsBasically a Zelda cloneCONS:NO SWORD!!!!!!!!!!Enemies will gang up on you and drain your health faster than you can fire off magicWAAAAAAY too much backtrackingWAAAAAAY too many collectibles i can handle 1 or 2 things but 4? ugh thats so much when each item has around 25-40Overall, for the $5 price tag, it's a good purchase. what you are getting is a Zelda Clone that delivers everything Zelda related for the most part.OH!!!! i forgot to mention....this game doesnt have many guides if any at all so if you're looking for a game that you'll definitely get stumped in, then this is for you.it is 12\/29\/2017 and I have just finished the game. quite a long game IMO. pick this one up for sure. This review is from an old school 80s kid who grew up with Nintendo and Genesis games...This game is an excellent 2d ARPG. Yes, one could describe it as a Zelda Clone, but that shouldn't be taken as a negative. You play as a boy trying to find his father, or something like that. You gain magic spells that can be used to solve puzzles and fight monsters. Instead of weapons, you use spells to dispatch enemies. The game plays just like a top down Zelda would: you have a overworld that you can explore and find treasture; you find items that expand your abilities and allow you to progress further into the game; there are dungeons that test your physical prowess and mental ability; and the fighting is done in real time. There's a story tacked on, but it's not very good or engrossing. I really enjoyed playing the game because the puzzles are nice brain teasers and the game is easy to pick up and play in short bursts or long sessions. Finding hidden items is never boring and there's always something new to discover. Also, you learn new spells that keeps the action fresh and entertaining. System wise: there are no options for resolution or graphical effects. However, I did not have any problem running the game and it looks like it was running at 1080p. The sprites are colorful and the animation, although not amazingly dynamic, looks fine and suits this type of game.. To put it quite simply, if you are a fan of 2D zelda you will like this game. Any complaints I've seen about it in reviews are from people who clearly don't like Zelda style games.It's a very charming well desgined top down action RPG similar to zelda, where you collect items, do dungeons full of puzzles, and explore a giant overworld map. The thing that makes this game unique is that you only use spells, so it's very interesting to see all the different types of spells you get to cast. There is a lot of content including lots of hidden collectables, and lots to explore, items to collect and upgrade. There is backtracking just like you would expect from any zelda style game; You backtrack and try to find areas you haven't been to before as you get newer items. My one complaint is that unlike Zelda, the map isn't very good, so you won't be able to rely on as much to find where you are; the game even jokes about this itself. (There is a great map that someone created in the guides though).Overall it's quite good, and if you are at all a fan of legend of zelda, you will be a fan of this game.. reminds the good old gameboy like games. If you're a fan of Zelda games for the puzzles, the adventure, the grand scale, seriously consider this game.https:\/\/www.youtube.com\/watch?v=rTIAdLebQYkStories of Bethem: Full Moon packs a LOT of content in it's small, unassuming package. If you watch my video, you will hear me complain about inconviences in the game, the occasional slow-moving block puzzles, or even my own bad eyesight when trying to find out where to go next, but don't take that to mean that I think poorly of this game!In fact, 90 minutes into the game I can tell that the scale of the game is as grand as any Zelda game. Sure the design may be clumsy at times, or the dialogue may not always be well-written, but you can tell a lot of thought and a lot of HEART went into creating this game and in spite of its flaws I am very impressed. So many collectables, a relatively unique combat system, and solid gameplay make this game worth considering if you're really hankerin' for a new Zelda title.. I would describe this Stories of Bethem: Full Moon as a game which wants to be a Zelda game, but fails at every conceivable point to understand what makes Zelda games appealing to play.Let's start with the basic game mechanics. In Bethem, you have a mana gauge. You can only attack with spells, so every action you can do costs mana. This mana refills slowly, at a speed depending on your currently equipped bracelet -- more powerful bracelets give faster regen. Except, once you've regenned about 10% of your MP, the speed drops dramatically anyway, and seems to drop off almost entirely once you reach 50% MP.See those bushes? The ones everywhere? You have to waste MP to get past them. The little logs and whatnot? Waste MP. The holes? Waste MP. Exploring actively makes you more vulnerable in combat by wasting magic you could be using to defend yourself. Irritatingly, the spells which don't have combat uses (for example, the one that fills in holes) cost even MORE than your attacking spells, which serves no purpose other than to try to make you waste time or magic potions, which you can carry in limited supply. As a result? When I find a new exploration tool, my knee-jerk reaction is not "Oh cool! I know a bunch of places I could use this!". It's more along the lines of "Oh, it costs even more mana? Great. Just great." I cannot describe how bad that is in the context of a Zelda-like.The dungeons also leave a lot to be desired. Here's a rundown of the first four. 1) Block Puzzles, the dungeon. Agonizingly slow block puzzles. There's literally a point where the game wants you to push a block down a long hallway with no obstacles for a treasure chest -- in other words, they went out of their way to waste your time. 2) Warp Mazes. Because we all enjoyed Sabrina's Gym in Pokemon Red, right? Trying random exits in entirely identical rooms to eventually trial and error your way to the goal with no other gameplay challenge? 3) Dark Dungeon. And by dark, I mean you can see literally your own character and the tile in front of him. You walk in without the fire magic you need to see, do half the dungeon (fighting against ranged monsters, in the dark) to get it, and then things are a little better... if you spam the fire magic every five seconds, which will make you run out of mana. There are candles to light, but hey! You can't see the candles. Hope you enjoy firing randomly into the darkness. 4) Statue land, where lighting candles will move statues that only exist in this dungeon. Oh, except for one particular statue near the end of the dungeon, which is activated by a kill room you get to at the beginning. Y'know, because consistency in game mechanics is too much to ask.Oh, but don't think you've seen the last of slow block puzzles or warp mazes or can't see more than one tile in front of my face gimmick once you've gotten past their theme dungeons. They just sprinkle them in everywhere, and they remain the same horrible, unfun gimmicks as they were in the first place.Let's see, what else? The combat! The combat in this game is trash. Because you're a mage, the game has the smart idea of introducing elemental resistances and weakness. Mostly, this consists of giving all the enemies in a new area resistance to the things you've got and weaknesses to things you won't get for literal hours. Powering up your bracelet helps increase your attack power, but it's done through limited collectibles. About that third dungeon, where you can't see anything -- it's also full of fire spiders, which take eight hits to put down at the time, are hard to dodge, and do a very healthy amount of damage to you for that point in the game. And you can't see them, because it's dark. Don't forget that you're probably somewhere between 10~50% mana because you had to waste it all getting rid of bushes, and therefore will run out of mana and have to kite until you recover enough to attack.Oh, and almost every enemy is faster than you and\/or can attack diagonally, which you can't.Even basic, silly things contribute to making this game a chore. You'll sometimes -- often -- find pit traps under bushes, which need a mid-game spell to fill in. In the early game, the fact that they're hidden by bushes is a form of cheap damage. But it also shows up in other ways. There are no holes not covered by bushes. Which means that you can go all the way through a maze, get to the last little row of bushes, and discover a single hidden hole blocking your way... so you have to walk back. Why was the hole not at the beginning of your path, if it's meant to gate progress? Why was it not visible? On that note, your basic spell penetrates up to two bushes at a time, so obviously they're usually placed in threes, or fives -- anything to make you waste an extra point of mana.That's what this game is. Every single little thing is just lacking that element of consideration that would make the game fun to play, and it all adds up to an insulting, unenjoyable experience. On every screen, you'll find something and ask yourself, "Why are they making me waste my time and mana on this? Why does this need to be here?" The music is good, and the graphics are good, but don't let that and the nostalgia for a real Zelda game fool you. This game is a waste of time and a wasted opportunity, and my advice is to leave it well alone.. The "loads of madness" part makes it hilarious and totally worth playing. I am laughing my head off at certain parts and going "what the!?" at others. It is lots of fun for such a great price.. Bethem is an action-adventure game built in Game Maker Studio. Can't say much in regards to the story so far (just started playing), but it seems humorous and doesn't take itself seriously. English translation is a little rough in places (especially in regards to the jokes-lost in translation). There may be a little too much exposition\/dialogue given the tone of the story, at least at the start.If you like Zelda, the action based combat mechanics are very similar to older Zelda games such as Link to the Past or the Gameboy titles. There is an overworld, there are dungeons and associated puzzles to solve in order to progress. The interface, item mechanics and character abilities are all taken from Zelda.It includes a very pleasant soundtrack. The sprite work and animations are passable (albeit simplistic). Controller support (xbox) is great, and game feels very responsive; combating monsters and solving puzzles is actually fun and I found myself wanting to complete each area and progress.There seem to be some problems with running it on modern high-end hardware. I can only play in windowed mode, and have had to disable avast real time scanner every time in order for it to start. From the perspective of a Zelda fan, this is a pleasant surprise that came out of nowhere. I would recommend it on that basis. But I must caution that it is a little rough\/unpolished around the edges for a release title, both technically and in terms of visuals.. This game is quite fun and i had lots of great playing with it. The playing is reminescent of a Zelda clone game, but that does not make it bad. It has several side quests, a museum to find enemies, and costumes, which are also fun. Also, the developer listens to you about this game and implemented a idea i told them about. All in all, the game is quite fun, has fun boss fights and skills to use, and the developer cares about this game. This makes it a positive recommendation in my book!

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