About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 7aa9394dea Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Ativador Download [Xforce] secret files 2 puritas cordis full version free download. secret files 2 puritas cordis system requirements. soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis pc español. secret files 2 puritas cordis poradnik. soluce secret files 2 puritas cordis. secret files 2 puritas cordis poradnik I finished the first Secret Files on the Wii, and I have to say that Part 2 so far is much nicer. The graphics are much better and the controls on the mouse are much easier to use. I like how the game ties into part 1 nicely.. This is a pitiful excuse for a game and a disgrace for the genre. I clawed my way through it, and by the time I was halfway through I was THIS close to going insane from:-) the lousy voice acting-) the wannabe funny dialogues, that end up being nothing short of awkwardly bad-) the ludicrous story and-) the disastrous "riddles".Here's a random example of the latter: Find random "noisemaker" on the ground at a zoo, use it to lure a pair of DUCKS halfway through Paris back to the Zoo so that the zookeeper will give you one of the baguettes he's convieniently sharing to feed them, give baguette to homeless man who apparently spent his entire life waiting for such a selfless act and immediately turns sober so that you can have his old booze, which you then use to be incarcerated for being drunk only to bust back out 5 minutes later with about the lamest of explanations).In short, this game tries, it really does. But it just falls short in pretty much every aspect that make an adventure game good, and just makes for a very tedious experience of about 4 hours from start to finish. Avoid if you can.. Ran across a bug in the game which won't allow me to combine tent poles with fence. The game is not hard, enjoyable for a point and click adventure, similar to the other two. However cannot play with game further without a fix so I can't recommend this game presently.. Whilst not as good as the original Secret Files, this sequel does have its highlights and features an engaging plot. Worth buying if you want to know what happened next in the lives of Nina Kalenkov and Max Gruber.. Good game though it seems pretty budget to me. Totally worth your while if you get it with a 75% discount.. Story was good.Voice acting of non-main characters was good; for some reason, ALL main characters voice acting was very poor. But it may have actually been the writing not the acting...couldn't tell. Also could be related to German -> English translation.Puzzles pretty good.Some nicely drawn scenes.Graphical glitches here and there...not many bugs found.I would only recommend this for adventure game fans of Secret Files and\/or the developer (Animation Arts). Otherwise, it is just too bland. As such, my general consensus is Not Recommended.. TLDR: A low-quality point and click game with an awful story, terrible voice-acting and puzzle design that averages on poor. Only really recommended for those that loved the original game or are really desperate for an adventure game; and only then on a sale. Long story: You play as Nina and Max once more, but after they have apparently broken up. Nina bumps into a guy minutes before he horribly dies, only to find that she has gotten his luggage by mistake. Cue secret sect which threatens the world and you have the makings of the most clich\u00e9 story ever. Now, there is nothing wrong with a clich\u00e9 story, as long as the details make it come alive and the characters make it memorable. Secret Files 2: Puritas Cordis does not do that. The story is awful from the start until the very end. It does not seem to know whether it wants to be a more serious game (like Broken Sword which is seems heavily inspired by or is trying to mock\u2026 I don\u2019t know which) or a light comedy\u2026 but the \u201cif this was a computer game\u201d jokes clash badly with the scenes where we are supposed to believe Nina is scared or feels guilty. It\u2019s all a mishmash of different tones. This may in large part be due to the horrific voice acting. Some of the side-characters are fine, but the ones for Nina and Max are atrocious. Nina\u2019s voice actress does not seem like she could hit a right intonation if it bit her in the throat. She butchers every half-decent joke the script throws at her. Max\u2019s actor instead seems to have been told \u201cspeak slower\u2026 and douchier! No douchier!\u201d The only saving grace is the fact that you can skip dialogue and cutscenes; if not for this I would not have finished the game at all. However, this still means that you\u2019ll be skipping most of the dialogue and whatever atmosphere and hilarity they were trying to convey.The puzzles then. Some of the puzzles not related to items are actually quite nice. Nothing too challenging, but good fun. The item puzzles are a bit more problematic. They are often obtuse or suffer from the same adventure game logic as other games in the genre (i.e. many puzzles should have been solvable with other objects), but that\u2019s okay if not great. The real problem is that the game loves throwing a ton of items at you, but rarely explains your goals very well. This means that you are almost always combining items without any clue or reason why, and you\u2019re forced to try them out randomly at whatever spots are available. It was exceedingly rare for me to feel like I was actually planning my actions in any logical sense. For example, on the boat you are supposed to build a European monument, but while you are given some cities from which you can build, you are given no examples of monuments from those cities. Maybe you know them all, maybe you don\u2019t. Personally I had not visited the city from which the correct monument was from and only built it by randomly combining items. No thought, no plan required or even encouraged. The game is full of that kind of thing. The worst of which is probably when you are supposed to get a street cleaner to clean the street by getting him wet. *SPOILER* You do so by getting an alarm to go off which makes a guy run there, which makes his friends drive by and miss him, which makes them turn up on the bridge, into the puddle which makes the guy wet. *END SPOILER*. The solution would be fine, if there was any indication that this is what would happen if these events were set in motion. Instead the only reasonable way to figure it out is by doing everything possible with your items at the different locations and hope for the best. That is not good puzzle design.I will not compare Secret Files 2 to the original game, because frankly I don\u2019t remember it that well (though if I\u2019m not mistaken they liked to drown you in items there too), but I did like it well enough to want to try the sequel\u2026 but only if it was on sale. Apparently I did not like the original so much that I thought the sequel must be worth 10 Euro. And I was right, it isn\u2019t. In fact, I\u2019m not sure it is worth the 2.5 Euro I paid. It\u2019s not an awful game. Puzzlewise it is a very standard adventure game, not special in any way. It just happens to be coupled with a boring story and main characters which are either bad in of themselves, or are just made so by their horrific voice-actors. Anyway, I can\u2019t recommend the game unless you are deeply in love with the series or desperately want an adventure game. But even then, there are definitely better ones out there.. Funny dialogues. Story is a little weird.The game is short enough to be enjoyable. Hotifx - Alehouse: Hey folks,A quick hotfix to fix issues related to the alehouse and tradingBug Fixes Fixed bug that would prevent you from owning the alehouse, or take it from you when loading a game Fixed bug that let you trade goods without payingFloating Player & Broken Interactions?I have recieved a couple reports of the player's movement and interactions breaking. I have been unable to reproduce or pinpoint this issue. If you do encounter this could you please try to give me details about what you were doing when it started happening? I will also start getting another build ready that will hopefully help find the issue.Cheers,Stardog.. Update 17.6 - Getting ready for a bigger update: Just a small update while I work towards a bigger one.FixesWhen gifting a house they will now decide to live in it if it is better than their current house.Fixed bug that would empty player inventory on load.Fixed foraging when out of season.Fixed bug that meant the pyre could kill people near it.Fixed some saving and loading bugs.ChangesEarlier trading post work hours.You can now again see the current task on characters, but it is vague for non-family members.Changes to how AI characters deal with some relationships.New StuffYou can new view detailed info on each family member and friend by clicking the info button when they are selected.Wealthy people can request goods to be delivered to their homes.The camera zoom now works differently. It now zooms based on the angle of the camera, instead of moving the camera up and down.. Update #13.5 - Some things were broken, now they are not.: Hello!I only consider this a half update, so we'll call it #13.5. Also I'm calling them updates now instead of patches. Basically I really wanted to get some bugs fixed but wanted to give you more than a simple bug fix, so I threw in some other stuff too. Dogs, sheep, cows, etc, should now be less noisy.Disposable pack doing silly things has now been fixed and it should work as designed. In the last update the ability to sit or sleep near fire pits was broken. Now it is not broken.Fixed an issue where the standard leather pack would freak out if you took it off.Added a timeout to breaking in and it now takes longer to do.I fixed a bug that would make your spouse unable to work if your main character died.Changed the flour mill to have a new building next to it.Replaced a lot of props with new props that are better.Added some additional misc buildings to the maps.Sprinkled some magical fairy dust in several places to make some small things a little bit better.That's all for now folks!See you in the next one.Stardog.. Update #16.4 - New market prices and some more fixes.: Hey folks,Just another small update.Market prices have been changed again. Prices are more like how they were previously but no longer instantly adjust when you sell or buy goods, rather they slowly adjust every few seconds until they hit their mark. The price calculation also includes a small amount of variance between each market.Removed the ability to access the inventories of your family members and workers, this system wasn't working properly, and thus will be replaced by a gifting system soon.People will now buy medicine properly.Adjustments to the health system.Sick people will no longer put out fires.Fixed the broken waylaying system.Women will now have babies again.Adjustments to the item icon that follows your mouse when you're trading items. This should now work properly on 4k and 5k screens. I need feedback on this though.A few other things.Cheers,Strdog.. Update #14.3 - Important fixes, and information on the new map.: Howdy,I prefer to deliver juicy well-rounded updates, but I also try my best to keep on top of any major bugs that show up, so in some instances I feel I need to release a smaller update to address any issues that do crop up.This is one of those cases.Fixed a major bug that could render your saved game unplayable in some cases.Fixed a bug that would cause years to not calculate correctly and appear to stop progressing all together. Note - if you play a saved game that encountered this bug you may need to wait up to 4 seasons before this fix will work.Added a slight chance for being able to survive the plague.Various other small fixes and tweaks.Also, I have started on the new map and have the basic terrain all done. I'm now adding in all the villages and extra content that comes with this new map. It is by far the biggest and most advanced yet and has a lot of room for exploration as well as facilities for new content that the other maps do not. So expect great new content to come out at the same time as the new map. This also means that when this new map is done I will set about completely remaking the older maps to bring them up to scratch.I look forward to sharing more information with you a bit later on. I have been known to post some interesting updates and thoughts to the SÆLIG Discord[discord.gg] server, so feel free to check that out too.Cheers,Stardog.. Update #16.2 - Orphans, markets, and fixes: Howdy,Another update for you all.FixesThe Offload and Return Home button for the cart will release the driver when it arrives home like it is meant to.Fixed several positions and buildings that would make the player and characters teleport home.Fixed a bug that meant the trading post would calculate prices incorrectly.If a tenant leaves their house the game will no longer crash or get stuck in a loop.ChangesMarket prices are now calculated differently and each market has its own regional variation based on the wealth of the town. Prices within each market are now less volatile and making money from trading is now less about the quantities in each market and more about the variations between each of them. This is an experimental change that should add a new dynamic to the market and prevent exploitation. Please let me know how it goes. There is a button at the top right of the screen that allows you to compare market prices to assist with trading.The church interior has been redone and a third room added.Adjustments to rental properties, it should now be easier to attract tenants.Changes to horse stable points.Loading a saved game should now be much faster. In some cases it can be up to 4 times faster when loading a saved game.New StuffWells have been added to Estate Farms and Farmhouses.You can now payoff people who hate you as a way to increase relationship.Orphans are now in the game. They can be randomly created when starting a new game, but will come about in existing games if both parents of a child die. A children without parents will move to the church with the monks and live there until they are adopted or grow up. You can right-click on the church and send you player to visit the orphans which will allow you to adopt any of them.There have also been a few other small changes and fixes.Cheers!Stardog.
Secret Files 2: Puritas Cordis Ativador Download [Xforce]
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Updated: Mar 27, 2020
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